![]() Here is what the schedule for the upcoming Tournament looks like: Although your Clans’ total Trophy count in-game does not change, we will reset your Trophy count internally after each round so that it will be a clean slate when you battle another Clan in the next round. Within that 2 hour break time, we will update the brackets with the Clans that are moving forward to the next round, and you can also use that time to regroup your Clan strategies. The Tournament will be divided into FOUR rounds, each round begins on Tuesday at 2:00PM PST, and ends on the following Tuesday at 12:00PM PST. ![]() Therefore, even if a few Dragon Trainers in a specific Clan have been more active than others, it does not mean they can outweigh the average of their entire Clan. To win each round and ultimately, the Race to Dawn Clan Tournament is simple – earn more Trophies than your opponent! Note that we take the number of Clan members and the number of Trophies you earn in each round into consideration. Teamwork and outstanding dragon training skills are necessary in order to beat out your opponent and prevent your Clan from being eliminated from the Tournament entirely. The top 8 Clans will then proceed to the head-to-head rounds in the following weeks. Are you ready to RACE TO DAWN?įrom Octo(Tuesday) to Novem(Tuesday), participating Clans will compete in a bracket-styled Tournament that will put all your skills and knowledge to the ultimate test! The first week of the Tournament will be Pool Play, where the participating Clans will need to earn enough Trophies to earn one of the 8 spots and move onto the quarter finals. Useful when you need to put the opponent closer to the edge.Strap on that battle gear and gather your Clan, Vikings, because School of Dragons is back with another thrilling and challenging Clan Tournament. Same deal as the first two combos, this one will also move the enemy horizontally before executing the throw. ![]() Side Light > Neutral Air > Gravity Cancel > Side Light > Neutral Air Side Light > Neutral Air > Gravity Cancel > Side Light > Neutral Air > Ground Pound > (Read) Jump > Ground Poundĭown Light > Side Light > Neutral Air > Gravity Cancel > Down Light > Gravity Cancel > Side Light > Neutral Air Ground Pound > Ground Pound > Ground Pound > Ground Pound > Ground Pound Side Light > Fast Fall > (Read) Spot-dodge > Neutral Air > Chase-dodge-forward > (Pivot) > Down Air > Chase-dodge-forward > Neutral Air > Jump > Recoveryĭown Light > Side Light > Recovery > Neutral Air > Down Air > Side Airĭown Light > Side Light > (Read) Dodge-out > Jump > Gravity Cancel > Down Light > Neutral Air > Neutral Light > Neutral Light ![]() Side Light > Neutral Air > Side Air > Ground Pound Neutral Air > Gravity Cancel > Down Light > Chase-dodge-forward > (Pivot) > Neutral Air > Jump > Recovery Side Light > (Read) Dodge-out > (Read) Dodge-in > Gravity Cancel > Side Light > Recoveryĭown Light > Jump-dash > Down Air > Gravity Cancel > Down Light > Chase-dodge-forward > Neutral Air Side Light > Fast Fall > Jump > Neutral Air Side Light > Neutral Air > Gravity Cancel > Down Light > Neutral Air This combo can be hard to execute but brings a high amount of force on an unsuspecting enemy. Start from the air to execute an incredibly unexpected down signature that can kill very easily. ![]()
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